As mentioned before..
On a purely animation note: You synced the graphics and music quite nicely, though being forced to sync can sometimes disturb the pace of the animation a bit.
On another note, Does the concept of this flash follow a "sly parody" of how economics/ethics will be in the future?(Raptors being cloned for the sake of making meat). Or was the topic one of "RANDOM! lolz!"
Maybe it was both?
Originally it was just off the wall, but I suppose it could be considered a sly parody of the future.
Pretty good but...
Like a lot of people are saying, you need to fix the performance issues. Also I found the sound levels a bit off with the voiceing. Compared to the music playing you can barely hear the voice from "blue."(is that his canon name?). If you can fix those problems then I would really enjoy watching the rest of the series, as your animation style is great and although I find the plot a little slow it still is interesting.
Not the most original, but i guess thats expected for a tribute. :P
Sprite Graphics don't require the most effort, but I have no problem with them, in fact i liked the custom mario walking one, did you make that yourself?
Overall pretty funny, keep this series up :).
Good, but brokenly hard at end.
The game has good graphic, good basis of gameplay, and a thorough upgrade system. However the later stages are ridiculously hard, and nekon attack levels are broken/unwinnable. I'm at level 18, and the boss there takes up half the screen and throws a ridiculous amount of firepower out, to the point where the whole bottom half is filled with bullets and the only choice is which you want to get hit by. In nekon attack, with the exception of the first few challenges, you can not win. I was able to go through a whole challenge killing every single ship thanks to spamming mega blast + bonus magnet and it still wasn't enough.
You must be quite annoyed that this seems to be getting a lower score then your sprite version prequel of this game. The reason may be that although your graphics are better, with a few excpetions your gameplay is almost the same. Your combo system was better, but it was slightly more frustrating to play since you die a lot in this one, the koopas attack far too fast and you are often vulnerable after attacks. The best strategy quickly becomes apparent of mashing the quick attack button and leaves your hard worked on combo system with its more powerful attacks rather useless. Add some health pickups or equivalent to balance things out, or regenerate health after each screen like last time. It was also short, again.
Harder does not equal better.
This does not live up to the original at all, because Im afraid it seems user map creators were more interested in showing the size of their e-peen rather then making interesting maps. Making repetitive, pixel perfect, challenges is a hallmark of bad design so I won't be surprised if many of the users havn't made games themselves. There are some good and interesting levels, even some of the ones in the *really hard* category,("Rubber band" missles was interesting to see) but unfortunately there is too much crap in between.
That's some pretty sweet piano skills going on there to play that song. The only limiting factor is the piano itself.
Keep it up.
Your ego must be getting raised through the roof with all the positve comments you have been getting :P. As always, your song has a great beat to it but it always seems that you are just one step away from being amazing, as in something seems missing in a part or a certain "instrument" should sound a little louder or a little quiter. That said, I hope you keep contributing to the portal and polishing your skills.
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